AI Insights · Timothy · July 2022
Top 5 Cooking Games Performance in Uruguay, Q2 2022
Discover how the top 5 cooking games performed on both iOS and Android platforms in Uruguay during the second quarter of 2022, with insights into downloads, revenue, and active users.
During the second quarter of 2022, the top 5 cooking games in Uruguay showcased varied performance metrics in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, reveals interesting trends for each game.
My Cafe — Restaurant Game from Melsoft witnessed a notable increase in weekly revenue, peaking at approximately $1K in the week of June 20. Weekly downloads fluctuated, starting from 634 in late March and reaching a peak of 921 in mid-April before slightly stabilizing around 689 by the end of June. The game maintained a consistent number of weekly active users, hovering around 2.7K to 3K throughout the quarter.
Cooking Diary® Restaurant Game by Mytona Limited experienced a steady weekly revenue, reaching around $437 in the last week of April. However, its weekly downloads saw a significant drop, starting at 441 in late March and falling to 39 by the end of June. Active users also declined from 4.5K in mid-April to around 2.7K by the end of June.
Cooking Fever: Restaurant Game from Nordcurrent UAB had its revenue peaking at $230 in early May. Downloads showed an increasing trend mid-quarter, peaking at 699 in the week of May 16 before stabilizing around 581 by the end of June. The game maintained a stable number of active users, ranging from 2.4K to 3.2K throughout the quarter.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw its weekly revenue reach a peak of $188 in the last week of March. Weekly downloads showed an upward trend, peaking at 849 by the end of June. Active users consistently increased, reaching around 5.7K by the end of the quarter.
Love & Pies - Merge Mystery from Trailmix Ltd had a modest revenue, peaking at $140 in the last week of May. Downloads saw a significant increase, peaking at 485 in the week of May 23, before dropping to 11 by the end of June. The game’s active users showed a steady increase, reaching around 1.3K by the end of May but then slightly stabilizing at around 1K by the end of June.
These trends highlight the dynamic nature of the mobile gaming market in Uruguay. For more insights and detailed data, visit Sensor Tower.